The match only ends if there are no hostiles remaining, or the timer reaches zero. The Alpha Warhead can be activated from 8:00 and onwards. If a Faction has no members currently alive, they will not be announced. If there are more than 20 players in the same faction then instead of the announcer saying how many are in the faction they will instead say "Over 20 ". SCPs will spawn in a black box, and will have to wait to 13:00 before they are released into Heavy Containment Zone.Īt the 10:00 and 5:00 timemark, a wave of Reinforcement, consisting of all the players in the Lobby at the time, will spawn in.Īt 8:00 and 3:00, a intercom will turn on and announce how many members of each Faction is still alive in the following order: Class-D are locked in their holding cells until 13:48, the Entrance Zone Armoury door is locked until 13:50 in which Security Guard can roam the facility, however a frag grenade can be thrown at the door to escape early, Facility Personnel can roam the Facility the moment they spawn in. Class-D and Facility Personnel spawn in Light Containment Zone, SCPs will spawn in Heavy Containment Zone, and Security Detail spawn in Entrance Zone. Class-Ds, Facility Personnel, Security Detail, and SCPs spawn in at the start of the round.
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These G.O.I.s all arrive for different reasons: some who have come to aid The Foundation, others who came to strike when the Facility is at its most vulnerable.Ī Containment Breach round lasts for a maximum of 13 minutes and 59 seconds. There are currently 10 factions in this gamemode:ĭifferent Groups Of Interest (G.O.I.s) are aware of the Site's dire situation. In the event of a Containment Breach, Security Detail must "hold out" until the expected arrival of Mobile Task Force.Īll playable factions are included in Containment Breach. A Facility's Security Force must display a constant readiness to respond to any incident, especially a Containment Breach. The department responsible for ensuring Standard Protocols are upheld is the Security Detail, who maintain order and discipline within The Facility. The Foundation implements many precautions to help prevent a Containment Breach and many of their employees work to ensure Containment of certain SCPs. In said incident, it was mainly due to sabotage.Īccording to the Foundation, Containment Breaches are generally rare. Either due to system malfunctions, failure to follow an SCP's Special Containment Procedures, or sabotage. There are 3 possible reasons - or a combination of the 3 - that can cause a (SCP) Containment Breach. A statement there reads " Several CI spies, posing as members of the foundation, are the cause of the site-wide containment breach." Proof can be found in the Extra Information Section for The Chaos Insurgency (in the lobby). Several members of The Foundation are actually undercover CI operatives.
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The Chaos Insurgency, an organization who wish to use SCPs as weapons, are responsible for causing the Containment Breach.